blowfish/node_modules/d3-transition/src/transition/schedule.js
2023-01-29 22:30:24 +00:00

153 lines
4.5 KiB
JavaScript

import {dispatch} from "d3-dispatch";
import {timer, timeout} from "d3-timer";
var emptyOn = dispatch("start", "end", "cancel", "interrupt");
var emptyTween = [];
export var CREATED = 0;
export var SCHEDULED = 1;
export var STARTING = 2;
export var STARTED = 3;
export var RUNNING = 4;
export var ENDING = 5;
export var ENDED = 6;
export default function(node, name, id, index, group, timing) {
var schedules = node.__transition;
if (!schedules) node.__transition = {};
else if (id in schedules) return;
create(node, id, {
name: name,
index: index, // For context during callback.
group: group, // For context during callback.
on: emptyOn,
tween: emptyTween,
time: timing.time,
delay: timing.delay,
duration: timing.duration,
ease: timing.ease,
timer: null,
state: CREATED
});
}
export function init(node, id) {
var schedule = get(node, id);
if (schedule.state > CREATED) throw new Error("too late; already scheduled");
return schedule;
}
export function set(node, id) {
var schedule = get(node, id);
if (schedule.state > STARTED) throw new Error("too late; already running");
return schedule;
}
export function get(node, id) {
var schedule = node.__transition;
if (!schedule || !(schedule = schedule[id])) throw new Error("transition not found");
return schedule;
}
function create(node, id, self) {
var schedules = node.__transition,
tween;
// Initialize the self timer when the transition is created.
// Note the actual delay is not known until the first callback!
schedules[id] = self;
self.timer = timer(schedule, 0, self.time);
function schedule(elapsed) {
self.state = SCHEDULED;
self.timer.restart(start, self.delay, self.time);
// If the elapsed delay is less than our first sleep, start immediately.
if (self.delay <= elapsed) start(elapsed - self.delay);
}
function start(elapsed) {
var i, j, n, o;
// If the state is not SCHEDULED, then we previously errored on start.
if (self.state !== SCHEDULED) return stop();
for (i in schedules) {
o = schedules[i];
if (o.name !== self.name) continue;
// While this element already has a starting transition during this frame,
// defer starting an interrupting transition until that transition has a
// chance to tick (and possibly end); see d3/d3-transition#54!
if (o.state === STARTED) return timeout(start);
// Interrupt the active transition, if any.
if (o.state === RUNNING) {
o.state = ENDED;
o.timer.stop();
o.on.call("interrupt", node, node.__data__, o.index, o.group);
delete schedules[i];
}
// Cancel any pre-empted transitions.
else if (+i < id) {
o.state = ENDED;
o.timer.stop();
o.on.call("cancel", node, node.__data__, o.index, o.group);
delete schedules[i];
}
}
// Defer the first tick to end of the current frame; see d3/d3#1576.
// Note the transition may be canceled after start and before the first tick!
// Note this must be scheduled before the start event; see d3/d3-transition#16!
// Assuming this is successful, subsequent callbacks go straight to tick.
timeout(function() {
if (self.state === STARTED) {
self.state = RUNNING;
self.timer.restart(tick, self.delay, self.time);
tick(elapsed);
}
});
// Dispatch the start event.
// Note this must be done before the tween are initialized.
self.state = STARTING;
self.on.call("start", node, node.__data__, self.index, self.group);
if (self.state !== STARTING) return; // interrupted
self.state = STARTED;
// Initialize the tween, deleting null tween.
tween = new Array(n = self.tween.length);
for (i = 0, j = -1; i < n; ++i) {
if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {
tween[++j] = o;
}
}
tween.length = j + 1;
}
function tick(elapsed) {
var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),
i = -1,
n = tween.length;
while (++i < n) {
tween[i].call(node, t);
}
// Dispatch the end event.
if (self.state === ENDING) {
self.on.call("end", node, node.__data__, self.index, self.group);
stop();
}
}
function stop() {
self.state = ENDED;
self.timer.stop();
delete schedules[id];
for (var i in schedules) return; // eslint-disable-line no-unused-vars
delete node.__transition;
}
}